Conditions Spirits assail the affected entity. spirit guardians bg3
She fucking slaps. Stabbothy. Mass Healing Word heals up to six creatures, and is basically just an advanced version of Healing Word. Turn Undead is a. Most of Baldur's Gate 3 's classes only have three. Nearby enemies take 3 - 24 Radiant damage or 3 - 24 Necrotic damage per turn, and their Movement Speed is halved. I am going to die of laughter if the Solasta devs decide to add a Paladin subclass that can smite with ranged attacks alongside their upcoming Bard release. starmamac • 1 day ago. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. And what about the opposite, any spells that are normally considered situational or only okay in 5e that are super useful in BG3?Spirit Guardians: At this stage, you should have decent spell concentration. 5 foot radius. Spirit Guardians. Gather your party and venture forth! Still not working only sometimes. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. 1. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spirit Guardians : Call forth spirits that will protect the area that surrounds you, and the enemies close by will take in radiant damage. Clerics are one of the more consistent offensive classes. With guidance and inspiration/multiple lock picks you can brute force any lock. Make Shadowheart a tanky frontliner, cast Spirit Guardians and go to town. But one of the game's biggest mysteries happens early on, when it's time to create your. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Domain Spells (Level 7): Guardian of Faith and Death Ward; Divine Strike: Life (Level 8): Once per turn deal 1d8 Radiant in addition to your weapon’s weapon damage when you make a melee attack. 3" our beloved band of misfits are looking a bit different these days. If you want to use sanctuary in combo with spirit guardian you need 2 clerics, cleric A cast spirit guardian, cleric B cast sanctuary on cleric A. Game: Baldur's Gate 3. T ayaka was a rare species of canine known as the coastal or sea wolf. Each Domain provides a unique set of new spells for the Cleric to. Spirit Guardians 3rd-level conjuration Casting Time: 1 action Range: Sel f (15-foot radius) Components: V, S, M (a holy symbol) Duration: Concentration, up to 10 minutes You call forth spirits to protect you. Clerics in BG3 have Light and Medium Armour Proficiency, as well as Shield and Simple Weapon Proficiency, so they have a lot of options. Spirit Guardians is the #1 cleric offensive spell, and Bless is the #1 cleric buff spell. Spiritual Weapon is also very useful in tabletop, although BG3 heavily nerfed it by giving it its own turn in initiative and letting enemies attack it. Spell - BG3. BG3 is the third main game in the Baldur's Gate series. Just wrapped up the goblin camp. It wins almost every outside fight in Act 2 all by itself. Action round appears to be, start of fight guardians-> spiritual weapon -> end -> bless -> 1d8 spiritual weapon -> then start the hit/cast -> spiritual weapon action economy watching for heals or needed cc. Which they do. Reakd. 90% fail 5d8 = 12. I'm on early Act 2 right now and ever since late Act 1 I've been experiencing a progressively larger number of weird interactions and possible bugs. There are numerous ways to play this game, and none of them. Spirit Guardians is a level 3 spell in Baldur's Gate 3. Level 5 – Domain Spells (Spirit Guardians, Crusader’s Mantle) Level 6 – War God’s Blessing (Subclass Feature) Level 7 – Domain Spells (Stoneskin, Freedom of Movement) Level 8 – Divine Strike: Warmaster (Action) Level 9 – Domain Spells (Flame Strike, Hold Monster) Level 2. spirit guardians alone carries a cleric its a spell with. Contents. I am not sure if this is how spirit guardians are supposed to work but it's pretty cool. Summon spirit weapon. With her default build, she's not really an offensive character. 5. The goal is to be tanky enough to stand toe-to-toe with large groups of enemies while keeping concentration on Spririt Guardians. Cleric 6 Throw on divine favor for 1d4 per attack to start, ending running spirit gaurdians at later levels. Spirit Guardians deals 3d8 damage (or 1/2, which is still damage), lasts longer, and hits everything in a 15 foot radius. A party of 4 turns into a party of 10+ depending on if your teammates also have summons. About the author . I wanted to maximize Spirit Guardians' single target damage and came up with a build that might use it to its fullest potential maintained and nova damage: . Plus your action for another spell. Spirit Guardians. Put a sphere of Darkness on the portal. They are not invulnerable with Demonspirit Aura active. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. I guess the goblins didn't see that coming. Spirit Guardians calls for Guardians that circle and follow you, causing nearby enemies to take 3d8 Radiant damage or 3d8 Necrotic damage per turn. r/BaldursGate3 • *Lying In A Hospital Bed With 3rd Degree Burns* “Worth It!”. Over Guardian's 10 rounds, that should be -11 or so for anyone still standing. Step 4: end your turn. You will. Holy Warrior: Cleric 7/Ranger 5. . Description . The background allows you to choose two more skill proficiencies for your character. edit: BG3 also doesn't have tabletop's restriction on spells cast per turn, taking a lot of the opportunity cost out of the equation. 35 = 11. Telekinetic, do not exist in BG3 as they come from Tasha's. Spirit Guardians, baby. For more information about the Dream Guardian's true identity see: The Emperor At the beginning of Act Three, the camp will be disturbed by the demands of the Elder Brain, with the Dream Visitor pleading for the party to help them. Spirit Guardian and Spiritual weapon is just Soo good. After all, it was their voice that has been guiding you all around. 3rd. It is a third level spell, competing for both the slot and concentration with Spirit Guardians. On Save: Targets still take half damage. If you feel like playing that class is unnecessary to your comp or there is no mechanical reward to it, it also feels unfun. Afterwards gave her amulet of misty step and ring of movement for faster moving mayhem. In bg3 it's probably the best defensive feature in the whole game Reply reply. A bastion of radiant defense, it conjures forth a guardian spirit sworn to protect its caster and allies against the encroaching forces of darkness. At Level 5, you should choose Spirit Guardians and Mass Healing Word as your new Level 3 Spells. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. No concentration required. Put on the Whispering promise ring, Hellrider's pride gauntlets and dual crossbows. The way xp scales in BG3 I think the first 5 levels are really important (at higher difficulties especially) so you want to optimize your power curve for it to. Just respec Shadowheart to a tempest domain and watch her become a one man army. My paladin had a nice view of shadowheart. Level 9: Learn the Flame Strike and Contagion spells. Spirit guardian procs. Spirit Guardians has a radius of 3 meters, while Turn Undead has a radius of 9, making it able to hit a much larger area. So our guardian appears to be the embodiment of our desires, yet is also the Guardian keeping the tadpole from turning us (and our companions, and likely the true souls, into mindflayers). This spell is a variation of the spell Spirit Guardians. 675. Level 3-5 Create Water is ENORMOUS and it basically makes it impossible for enemies to move where they want to as long as Shadowheart is standing in the water. Spirit Guardians: Crusader’s Mantle: War Cleric 7: Stoneskin: Freedom of Movement: War. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Related Topics Baldur's Gate Role-playing video game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment. Finally, just as a comment and my own 2 cents, Radiant Orb from the Luminous Gloves work quite well in combination with Spirit Guardian (radiant version) and Sanctuary. Level 8: Learn any spell, but select the War Caster feat. " So as long as you cast Spirit Guardians first, it seems like you could walk. This means you can cast Spirit Guardians and then healing word on the same turn. On Save: Targets still take half damage. Then when you get past level five, upcast spirit guardians. 4 damage per target from spirit guardians over 21 rounds, after spirit guardians runs out. To find more on Baldur's Gate 3, check out BG3: How to defeat Gerringothe Thorm in Baldur’s Gate 3 on Pro Game Guides. I know this because I used blind on the hag, and Mayrina was still protected by sanctuary. I mean, I remember my Storm Ranger in pathfinder taking 3 turns to start attacking (a lot of self buffs). Combat log. I mean, not moreso than any other cleric, but cleric is. Gather your party and venture forth!. Spirit Guardians doing Radiant/Necrotic damage is a big bonus in BG3, you can't simply dismiss it because you can spend Actions and resources to replicate the same effect with other spell damages. There are many NPCs and companions in Baldur’s Gate 3, but the most mysterious is the Guardian or the Dream Visitor. One area where Shadowheart will shine is in battles against the undead. The best thing that trickery gets in bg3 is Mirror Image, which helps keep concentration up for Spirit Guardians. Any wizard’s spellbook feels incomplete without the signature Counterspell. BG3 is the third main game in the Baldur's Gate series. 3rd: Animate Dead, Spirit Guardians, Speak With Dead, Glyph of Warding, Revivify*, Beacon of Hope* 4th: Banishment, Freedom of Movement, Death Ward*, Guardian of Faith*. You need to make that concentration save. Gale + 1 zombie + 1 elemental +1 mummy = 4. This breaks the potion and gives heal + Bless (2 rounds) + Bladeward (2 rounds) to 3 party members. Gather your party and venture forth!. Best Feats for Clerics in Baldur’s Gate 3. Only one Spiritual Weapon may be summoned at. Here are the best BG3 spells:. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Fireball and misty step. Trying to get more out of your spirit guardians is going to provide you with way more damage than investing more into cleric to get an extra 5 damage a turn on an already weak cantrip. Simply killing and looting gives nothing unless the initiative dice is rolled. Radiating Orbs + Spirit Guardian Cleric: Stack up Radiating Orbs damage/debuffs using Luminous Armour/Luminous Gloves/Callous Glow Ring/etc. Gather your party and venture forth!. The enemy moves toward you, entering spirit guardian’s zone. Healing Word is a godsend in battle, characters go down multiple times per fight and you just pick them right back up with a bonus action from range. The best Cleric multiclass options in BG3. Crusader's Mantle is a Lvl 3 Spell from the Evocation school. 20 Guidance. • 19 min. Properties Cost: Action + Level 3 Spell Slot Damage: Spirit Guardians Aura. Use a wall of fire scroll to protect the portal! If you have it, turn undead is a godsend in this mission. My acoustic arrangement of Street Spirit (Fade Out) by Radiohead, performed live at the Mint Victoria, British Columbia. Wizards and Clerics have different sets of spells, while characters of other classes may cast a spell using scrolls. Halves the damage you take from non. Provocative light blooms from the engraved contours of this ring. Spirit guardians + Sanctuary = roving death field Just that. My favorite spell on solasta was Heightened Hypnotic Pattern, but BG3 turned the duration down to two turns, so I still use it, but only if there's more than 4 enemies in the area of effect. You can respec her into War/Nature/Tempest domain for Heavy Armour proficiency or keep her in the Dark Justiciar medium armour since it comes with a free pseudo-War Caster. Call forth spirits to protect the area around you. Cleric is a Class in Baldur's Gate 3. Glyph of Warding: I like this AOE spell as it allows Cleric to choose its element. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Cleric B needs to stay away from aggro and not fight. I was most impressed with the Spirit Guardians domain spell, which summons ghostly spirits that come to aid you in combat. My buddy and I are doing a duo run - i. A horde of about 15 undead ravens swooped in on my unassuming party, inflicting necrotic wounds and quickly decimating our health before I had time for Shadowheart to cast Spirit Guardians. #5. Caster can't become Invisible while Concentrating on this spell. Spirit Guardians calls for Guardians that circle and follow you, causing nearby enemies to take 3d8 Radiant damage or 3d8 Necrotic damage per turn. BG3 is the third main game in the Baldur's Gate series. 1 Orb per hit can already add up fast with AEs without the insane orb explosion/multiplying effects, though 2 per attack still may be pretty reasonable when. First, a closer look at Grim Harvest: Once per turn when you kill one or more creatures with a spell of 1st level or higher, you regain hit points [. Re: Baldur's Gate 3 vs Solasta comparison. Sergey has been a freelancer in the video games industry for more than five years, writing for various. Level 5: Learn the Spirit Guardians and the Protection from Energy spell, and learn the Mass Healing Word Spell by exchanging it with the Hold person spell. Sanctuary only ends if you attack or harm another creature. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Tried this again on a couple fights, flawless tactic to purge the Shadows. hobblygobbly. 05 damage per enemy per round Spiritual weapon deals: (1d8+5) * 0. Cleric of True Knowledge: Cleric 10/Wizard 2. Spirit Guardians OP. 88) and spiritual weapon attacks (164. always feels like a wasted 2nd lvl spell slot. It kinda seems the article focused clerics on healing alone. Be in Act 3 (access Baldur's Gate)Fire Shield. Weaving Hypnotic Pattern into your disabling spell rotation can completely shut down difficult fights. BG3 is the third main game in the Baldur's Gate series. you still get spirit guardians, the war domains extra attacks, smites, and more spell slots for smites. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. Gather your party and venture forth!. The best Cleric multiclass options in BG3. Also balance can be part of why something is not fun to play, if it feels too weak it feels unfun. 10th level (All Bards): all of the above, in addition to banishment, banishing smite, telekinesis, wall of force (or stone, if force is not in the game) You should pick counterspell and telekinesis in most cases imo. To what level should you upcast Spirit Guardians? As a general rule, spirit guardians is not worth a spell slot higher than 5th level. Creatures ending their turn in the area possibly take 2~12 Acid damage. Description: You or an ally cannot be targeted until you attack or harm a creature. This means you will only fail the base 10 if you roll a 1, 2, or 3. Spirit Guardian is a great spell for a Cleric because they tend to have good enough survivability to be on the frontline thanks to their d8 hit die and medium/heavy armor and shield. Sanctuary + spirit guardians used to work but it no longer does with the updated rules for the spells, of course for BG3 though it's always been this way. Nearby enemies take 3d8Necrotic damage per turn, and their Movement Speed is halved. Guidance is perhaps the most useful cantrip in all of Baldur's Gate 3. Sadly Cleric can't get Shield spell in any means so this is more tanky version. • 16 days ago. Paladin is great for a 1 level dip for every class but having almost no ranged options other than a bow and getting little to no magic is such a deal breaker for me. Guardian could refer to the following similar entries: Dream Visitor, referred to as the Guardian in character creation; The guardian of Grymforge; Guardian Gate, a location in the Underdark; The 3rd level spell, File:Spirit Guardians Icon. Tailoring Your Spell SelectionSpirit Guardians. Both of these Level 3 Spells are good at de-buffing enemies, as. ( Otherwise would just be dead in a capsule ) Stopped me from falling to my death. Upon the party's arrival into the Astral Prism, they will meet not their hand-crafted Dream Visitor, but rather a Mind Flayer. By RAW, I would say this: Sanctuary ends if the warded creature makes an attack or casts a spell that affects an enemy creature. Crusader's Mantle. Call Lightning, etc. Spirit Guardians: At this stage, you should have decent spell concentration. We start with Sorcerer for Con saves and the Shield spell, both of which help us concentrate on Spirit Guardians. any gear that adds to con saving throws (there are some helmets)Spirit Guardians has proven to be one of the most powerful spells in the game for me. BG3 is the third main game in the Baldur's Gate series. The Guardian first appears in Act One of Baldur’s Gate 3. Class and Race Restrictions Spirit Guardians can only be used by the following classes /. . Spirit Guardian is the GOAT spell for melee clerics. For up to 10 minutes. 425 per target. Spirit Guardians requires you to go into melee which is more dangerous than Fireballing from 100+Ft. Spirit Guardians. BG3 is the third main game in the Baldur's Gate series. Still takes half damage on a successful Saving Throw. My biggest problem is that it has such little movement. Once equipped, these Accessories may give the character certain bonuses, such as new Spells, resistance against certain kinds of damage, bonus AC, an increase to an Ability Score, or more. Clerics are all excellent blasters with Spirit Guardians. Conditions Spirits assail the affected entity. Effects/Special Abilities. Member. If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. Lasts for 10 turns. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. Use inflict wounds to hit creatures who are sleeping or paralyzed for massive damage. Spirit Guardians is always a useful spell because it not only delivers damage but it also creates a 15 foot radius zone of control that interferes with enemy movment. Without a direct bonus to con saves (unsure if these exist) you have a +6. Radiate a holy power that emboldens nearby allies. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. For a melee character spirit guardians is a solid pick. This guardian says its a real person in the same situation as you for instance and isn't trying to compel you to conquer the world. . If a character is currently concentrating on a spell, you can check the concentration icon by their character portrait when they are selected. Spirit Guardians. Spirit Guardians is one of the best spells in the game and for the level range we have access to, Spiritual Weapon is a great use of a cleric bonus action. Try to get her AC as high as possible. Level 3 Conjuration Spell. Out of all the classes, I would argue that Cleric is the only one that is a MUST in BG3. > Spirit Guardian builds - You get Spirit Guardians at level 5 of cleric. As far as control does, it halves the enemy speed. A cleric with both spiritual weapon and spirit guardians is possibly dishing the most damage in the party. Melted pretty much every duergar in the Nere fight effortlessly. Serhii Patskan . Gather your party and venture forth!. and for that think it's. Sanctuary states that "If the warded creature makes an attack or casts a spell that affects an enemy creature, this spell ends. The first time TU was cast by an ally outside my party, and on my Shadowheart. Goblins ran through her aura and melted. Stoneskin : Turn the flesh from a creature. Until the affected entity attacks or harms another creature, it cannot be targeted by enemy attacks. 4. While the spell scales well and the 9d8 damage you get by spending a 9th level slot on it is situationally tempting, higher level slots are just too valuable for higher level spells to. Best Cleric Domain in Baldur’s Gate 3. Nearby enemies take 3d8Necrotic damage per turn, and their Movement Speed is halved. Gather your party and venture forth!. If you are good or neutral, their spectral form appears angelic or fey (your choice). 7. Just took buff spells from Cleric then went straight Druid, I’m only lvl 7 rn so 6 lvls in spore Druid I took 2 wis from my ASI with hags hair I have 20 wis. 10% save 5d8/2 = 0. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. To me, I think it would be fun and flavorful and do just fine. At the time of this post, the Punch Drunk achievement is one of the Hardest Achievements to earn in Baldur's Gate 3. You can either trust him and accept his suggestion or reject it and go your own way. Spirit Guardians is a summoning spell that functions like a sentry to anyone who dares enough to come close. On a successful Save, targets still take half damage. Reasonable Prebuffing of spells/features that have at least a duration of 10 minutes. . This BG3 War Domain Cleric Fighter Build has a lot of versatility and it’s extremely deadly early on. Shadowheart is a damage monster. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Each target that takes Radiant damage will release an AoE shockwave that applies multiple stacks of Radiating Orb. In BG3, Spirit Guardians has a radius of 3 meters (9. Each subclass is flavored as a different Domain that the Cleric disciplines themself in. Spirit Guardians Call forth spirits to protect the area around you. On a successful save, targets still take half damage. Adding 1 takes this to failing on only 1 or 2 or 90% chance of success. That being said, my Valor Bard and Diviner Wizard combo is making a joke of the game in Tactician mode (even more so than my optimal min/maxed DPS team did). Glyph of Warding: I like this AOE spell as it allows to choose its element. Compared to all the other characters in the campaign, your Guardian is the most mysterious, and how you interact with them can be. So, unless you have a particular backstory in mind, I generally choose the background to complement the skills. . Nearby enemies take 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved. In addition, equip the spell Spirit Guardians. a -10 to -20 debuff to their attack. Level 5: Spirit Guardians. Spirit Guardians - Calls spirits to do 3d8 Radiant or Necrotic damage to nearby enemies each turn and slows enemies' movement speed by half ; Spiritual Weapon - Summons a weapon that can do 1d8. Spirit Guardians - summons helpful spirits around the Cleric, dealing damage to nearby enemies (3d8) and slowing them down. And then when level 5 happens, Spirit Guardians. While concentrating, Shadowheart will deal 40 Radiant Damage. Gather your party and venture forth!#baldursgate3 #patch9 #paladinLink to memberships: to discord server: voice 1 or 2? – BG3. Banishment, Death Ward, Guardian of Faith. Turns out it was ah pretty easy! One spirit guardians spell and a dash action every turn, Shadowheart just singlehandedly decimated all the baddies in the temple, with a notable exception of the three bosses which needed to be finished off by other characters. BG3 is the third main game in the Baldur's Gate series. spirit guardians not spawning. We are counting the initial casting of the spell as the gnolls entering spirit guardians, so the gnolls make wisdom saving throws and take 3d8 damage. Recall Otiluke's Sphere was a pretty good option to ensure Dukes don't die in original BG1 during Doppelganger ambush - though with Trilogy mod more tools to deal with them appear and if you're running SCS and improved Doppelgangers, chances are Liia is such a badass (level 20 caster), that she probably. BG3 is the third main game in the Baldur's Gate series. The description of the spirit guardians spell says, in part (emphasis mine):. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition. While hilarious at first, the problem is that experience is only given if you actually start combat. . Nearby enemies take 3d8 Radiant or Necrotic damage per turn, and their Movement Speed is halved. Guardian of Faith: Light Cleric 9: Flame Strike: Destructive Wave: Baldur’s Gate 3 Cleric Guide – Trickery. Spiritual weapon-passive. e. But in BG3 I took the Shadowheart, cause I've heard her story is the most developed. A Large spectral guardian appears and hovers for the duration in an unoccupied space of your choice that you can see within range. Spirit Guardians at Cleric 5 is good, Cleric spell list is good in general. . If an article's link brought you here, consider editing the link to the intended page directly. BG3 is the third main game in the Baldur's Gate series. 2. Spirit shroud, on the other hand, gives 1d8 extra to the one attack clerics get. I will illustrate two scenarios, and detail the damage dealt in BG3 under Larian homebrew, and how it operates RAI DnD. . Description . About Press Copyright Contact us Creators Advertise Developers Terms Privacy Policy & Safety How YouTube works Test new features NFL Sunday Ticket Press Copyright. Healing Word and Cure Wounds - basic Cleric healing spells. When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a Treasure chest) to conceal the glyph. This shit is amazing because you can give out bless to your whole team with preserve life or mass healing word without dropping spirit guardians concentration. You call forth spirits to protect you. - Luminous Armor : 3m AOE Radiating Orb triggered by Spirit Guardian. If you cast Spirit Guardians first, then cast Sanctuary (does not require concentration), both should be able to work simultaneously. Guardian of Faith is useful in games like BG3 *or* in D&D sessions with a map. Gather your party and venture forth!. Spirit guardians deals much more damage even against a single enemy than spiritual weapon deals. They have proficiency with Simple weapons, Light Armour, Medium Armour, and Shields. At higher levels blight is decent single target damage, but spells like banishment and contagion are often. Summon spirit weapon. Pump up Constitution as that is the necessary saving throw to maintain concentration. Reply. You become a walking Denial Zone. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. For a frontline bard take a good look at higher level ranger and paladin. Holy Warrior: Cleric 7/Ranger 5. In BG3, Spirit Guardians has a radius of 3 meters (9. It scales as a d8, so it's one of the better scalable spells, it has both movement control and ridiculously good damage, and it automatically doesn't hurt party members. Pretty basic build tbh, started off as war cleric I believe my starting stats were 8 str, 10 dex, 16 con, 17 wis, 14 int, 8 cha. Both. Probably medium armor to make use of her dex modifier. ago. Range limit can be somewhat polarizing, however. Wreath your body in flames that shed light in a 3m radius, provide Resistance to Fire or Cold damage, and retaliate against melee attacks. A giant's Spirit guardians is going to be a lot bigger than a 15 foot radius, it'll be 45 foot in diameter!Only a few of them, though, and Cleric has other things to concentrate on such as Bless and Spirit Guardians. Terminator2020 #. This ideally is done pre-combat. The War Domain is primarily a martial subclass. Also, while it requires concentration, Spirit Guardians, available to all Clerics at level 5 is better in combat. At 8 a proficiency bonus is +3 or +4 at 9-12. BG3 Sanctuary Information. 4. "Please. Then when you get past level five, upcast spirit guardians. And Pact of the Blade gives warlocks the hexblade's stuff. I appreciate the Spirit Guardian builds -- I hadn't considered Cleric 5 builds before. And Spiritual Weapon. Not bg3 related, but I have a table top game where for about 20 sessions, the cleric has never successfully casted toll the dead (similar to sacred flame but a bit more damage and is necrotic). I'm unable to decide if this combo is fun or not fun. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Crusader's Mantle is a Spell in Baldur's Gate 3. I'm unable to decide if this combo is fun or not fun. BG3 is the third main game in the Baldur's Gate series. 11 light cleric + 1 storm sorceror = enough straight cleric so that you’re just missing a feat but still get your full spell list. Gather your party and. Fix for another part of Spirit Shroud's status localization; Take three "fix" for Booming Blade and Greenflame Blade's scaling at 10th level; Change for Spirit Guardian's damage from start of the user's turn to that of the creature's turn per source material; Healing Spirit has been partially fixed but still working other issues outBG3 is the third main game in the Baldur's Gate series. Jul 16, 2018. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. If you're going to maintain concentration then spirit guardians is always better. Description . Caster can't become Invisible while concentrating on this spell 3m 3m WIS Save. lvl 3 DPR*9 rounds = 115.